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XPUG RULES Markers: 1) Any pump marker without pneumatic assist can be used.
a) Must use a stick feed, 15 ball limit.
b) A ten round tube may be left in the stick feed.
c) Stick feed does not have to be parallel to the barrel.
d) Must be gravity fed. No mechanical, electronic, or pneumatic assist can be used to assist feeding.
For Tips on Building Your Own Stick Feed Check out these Resources
http://invisionfree.com/forums/StockClassPaintball/index.php?showtopic=12944 http://apg.cfw2.com/article.asp?content_id=2418
Sign Ups:
1) Players will sign waivers and turn in field fees as normal.
2) Players will report to the XPUG staff and turn in a 3x5 card with their name (first and last), team affiliation, and experience level. a) Experience level will be approximately:
1) Tournament veteran: Above average skills.
2) Some tournament experience: Average skills.
3) Limited, or no, tournament
experience: Beginner.
Making Teams:
1) Captains will be chosen at random from level 1 players with team affiliations.
a) Captains will pick 3x5 cards one at a time in turn to form their teams
b) All players will be chosen.
c) Team player limits will be determined by the number of players that show up.
i) If the majority of teams have one less player than the other teams, the other teams will be required to rotate their rosters evenly. If the majority of teams have
one more player than the other teams, the other teams will be required to use any player at the event willing to play with them in each game. Example 1: 26 players divided into 5 5-man teams, the team with 6 players will have to rotate players. Example 2: 29 players divided into 5 6-man teams, the team with 5 players will need someone to jump on with them.
Game Format:
1) Center flag format.
a) Kills = 1 point.
b) First flag pull = 2.5 points. 1 second, or 3 feet, possession counts as a clean pull.
c) Hang = win.
2) Scores counted as wins or losses (draws = losses).
Refereeing:
1) Players will ref each other.
2) Unsportsmanlike conduct (physical contact, harsh language, intentional bonus balling, wiping, etc.).
a) A warning may be issued, but not necessarily.
b) Player(s) will be subject to suspension. Severity will be determined by XPUG and/or field host.
3) Playing while hit.
a) Elimination plus 1, 2, or 3, depending on how the action affects the game.
Side Event:
1) Soul Card 1x1 challenge.
a) Each player starts with 5 cards.
b) Any challenge must be accepted.
c) Loser gives up 1 of his cards.
d) Players ranked by number of cards at the end of the time period.
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